AI Insights · Timothy · September 2022
Top 5 Cooking Games Performance in Bolivia for Q3 2022
Discover how the top 5 cooking games performed on a unified platform in Bolivia during Q3 2022, including trends in weekly downloads and revenue.
During the third quarter of 2022, the top five cooking games on a unified platform in Bolivia demonstrated varied performance in terms of weekly downloads and revenue. Here’s a detailed look at how each game fared.
Cooking Madness-Kitchen Frenzy from ZenLife Games saw fluctuating weekly revenue, peaking at $58 in mid-July and ending the quarter with $46. Weekly downloads showed a significant spike in late July, reaching approximately 14K downloads, before experiencing a steady decline to around 1.8K by the end of September.
Fill The Fridge! by Rollic Games had an inconsistent revenue stream, with a notable peak of $25 in early July and several weeks of no revenue towards the end of the quarter. The game’s downloads also saw a high of 12K in late June, but gradually decreased to just over 2K by the end of September.
Sandwich Runner from DWANGO Co., Ltd. did not generate any revenue during this period. However, its weekly downloads had a noticeable peak in late July at around 7.7K, before gradually tapering off to about 2K by the end of September.
Good Pizza, Great Pizza by TAPBLAZE experienced a modest revenue stream, with a peak of $42 in mid-July. Downloads for the game remained relatively stable, with a slight increase in mid-August, reaching around 3.8K, and ending the quarter at approximately 2.3K.
Sausage Wars.io by Crazy Labs did not generate any revenue throughout the quarter. The game’s downloads were highly volatile, with significant peaks of 8.7K in early July and 9K in late August, but generally fluctuated around the 1K mark for the rest of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s website.